NOTE:

-For balancing purposes, I made this Galaxy a bit tougher than the one JF released a while back. Only seems fair to me. :)

-No wireframe. I got the build button from Ghost's Comp Mod.

1) Back up the original files you will replace and/or modify first. This is always a must.

2) Open the SOD Folder and put fentd.sod in the folder

3) Open the odf/ships Folder and put the fentd.odf in the folder

4) Open the odf/special_weapons folder and put the fgalbeam.odf and fgalbeamo.odf in the folder

5) Open the Textures/RGB Folder and place the three TGA's in the RGB folder.

-You will notice three folders each naming a different texture variant. It is up to you to choose which of the three texture variants you wish to use. Pick which one you want, then place the files in the RGB folder

6) Open the bitmaps/admiralslog/shipimages Folder and the bitmap file in the folder

-This is personally the biggest shipimage.bmp I've ever seen. I couldn't make it any smaller without degrading the quality to horrible

7) Open tech1.tt located in the techtree folder and add the following lines in their appropriate sections:
fentd.odf 		1 fyard.odf

fgalbeam.odf 	0 

8) Open fulltech.tt located in the techtree folder and add the following lines in their appropriate sections:
fentd.odf		0

fgalbeam.odf 	0 

9) Open the odf/stations folder, open any shipyard or station then add under the list of builditems
buildItemX = "fentd" ( The X stands for the next number on the list)

-I originally intended this to be used along with the SB34 mod, but I decided that making it close to stock files would give people a better chance to mod it into their own install.

10) Open gui_global.spr located in the sprites folder and add the following line in the Federation ships section: (make sure that they are aligned properly)
b_fentd		 gbfentd 		0	 0 	64	 64

Now go down to where it says:

# Special weapon buttons
@reference=64

@tmaterial=interface

And add underneath it:

b_fgalbeam			gbfgalbeam	0	0	64	64

11) Open up the weapon.spr also located in the sprites folder, and go to where it says:

#---------------------------
# End new weapons
#---------------------------

@reference=128
@tmaterial=additive

And add underneath it:

# Federation Deflector Beam
wfgalbeam	wfgalbeam	0	0	128	32	@anim=tex1x4

_________________________________________________________________________________

That's All Folks!!!

